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New video games 2017
New video games 2017









new video games 2017

Marketers advertise the excitement, the depth of realism, and the cool gameplay - but they often don't tell you exactly how violent the games are. Trailers, demos, blogs, and more air on TV, go viral on social media, and are discussed endlessly on game sites. Despite that, video game promotions target kids way younger than the games' age rating. With violent video games, this realism ratchets up the brutality. Sometimes, the content of the game itself can be too much for many gamers to handle.Įvery year, game graphics become more realistic and immersive, bringing players closer to the action and story than ever before. But it's more than just jump scares and shrill music that's designed to make players uneasy.

#NEW VIDEO GAMES 2017 FULL#

RE7, as it's known to fans, tosses an ordinary guy into a macabre setting full of monsters and mayhem that terrifies even the most hardcore horror gamers. This is only one of the many nightmare-inducing, pulse-pounding, and incredibly violent moments from the horror-survival game Resident Evil 7 Biohazard. How is he still alive, and worse, how are you ever going to escape if you have to kill him again and again? You should go, but as you get to the door, it swings open, and you're face to face with the man you killed minutes before. You take a break in an upstairs bathroom to catch your breath, but something doesn't feel right. What's worse, it looks like you're on your own, because a sheriff's deputy was killed in front of your eyes. You've been shot at, bludgeoned, and stabbed as you try to escape this life-or-death situation. You've just escaped from a sprawling mansion deep in the Louisiana bayou. It is important to recognize these signs as possible functional disorders to avoid erroneous diagnostic and therapeutic interventions.It's a dark night. These symptoms were frequent and peculiar in the video game group and might be part of a video game vision syndrome that has not been defined yet. Both groups were then divided into two subgroups: children using other types of electronic screens (eg, televisions, computers, tablets, and smartphones) for less than 3 hours daily (low electronic use subgroup) and children using other types of electronic screens for 3 hours or more per day (high electronic use subgroup).Īsthenopia (especially headache, eyelid tic, transient diplopia, and dizziness), absence of fine stereopsis, and refractive errors were statistically more frequent (mainly in the dominant eye) in children in the video game group. Two groups of children were examined according to the average amount of time spent playing video games daily: children who played video games for less than 30 minutes per day and not every day (control group) and children who played video games for 30 minutes or more every day (video game group). Furthermore, a questionnaire was used to record asthenopic symptoms and daily exposure to video games and electronic screens. Ophthalmological examination included assessment of stereoscopic vision on Lang-Stereotests I and II (LANG-STEREOTEST AG, Küsnacht, Switzerland) and identification of the dominant eye using the Dolman method. Three hundred twenty children (159 boys and 161 girls mean age = 6.9 ± 2 years) were observed. All patients between 3 and 10 years of age were recruited at an outpatient unit accredited by the Italian Regional Health Service. To examine a possible relationship between exposure to video games/electronic screens and visual issues in children between 3 and 10 years of age.Īn observational, cross-sectional study of a population of children using video games was employed.











New video games 2017